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Rohan Dalvi - Volumetric rendering in Houdini and Octane
English | Size: 1.3GB
Category: Tutorial

This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane.

Over the course of the 6 chapters we will cover how to build and render clouds and build a pyro shader. We'll also take a look at building custom effects such as making a gas flame and a nebula. Finally we'll take a look at how to make volume lights and create a controllable volume fog.
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Category: Tutorial
Applied Houdini - Particles II
Applied Houdini - Particles II
English | Size: 5.3GB
Category: Tutorial

Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time!
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Category: Tutorial

Houdini: VEX Fundamentals
Houdini: VEX Fundamentals
Duration 7h 27m Project Files Included MP4


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Category: Software
Solid Angle Houdini To Arnold v2.2.3 for Houdini 16.5.x Win/Mac/Lnx
Solid Angle Houdini To Arnold v2.2.3 for Houdini 16.5.x Win/Mac/Lnx
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Category: Software

Solid Angle Houdini to Arnold 3.0.1 for Houdini
File size: 612 MB (total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

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Category: Tutorial
Gumroad - Volumetric rendering in Houdini and Octane
Gumroad - Volumetric rendering in Houdini and Octane

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Category: Tutorial
CGCircuit - Applied Houdini Particles II
Applied Houdini - Particles II - CGCircuit | 5.32 GB

Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time!
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Category: Software
SideFX Houdini v14.0.201.13 MACOSX-Xforce 180424

SideFX Houdini v14.0.201.13 MACOSX-Xforce 180424

SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.

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Category: Software
SideFX Houdini v14.0.201.13 MACOSX-Xforce 180422

SideFX Houdini v14.0.201.13 MACOSX-Xforce 180422

SideFX Houdini v14.0.201.13 MACOSX-Xforce | 515/577MB
Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 14. With a new Position-Based Dynamics solver for granular simulation, new crowd pipeline tools, user interface enhancements and grooming tools for hair and fur, this release brings a better user experience, improved scalability and optimized performance to VFX artists, animators and game makers.

Download Now
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Category: Software
Solid Angle Houdini to Arnold 3.0.0 for Houdini
Solid Angle Houdini to Arnold 3.0.0 for Houdini | 153/153 MB


Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Download Now
Read More

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